1: Buy a giant core rule book
2: Spend months reading it
3: Find people to play with
5: Finally find people and find out they are jerks
6: Or you're the jerk, I'm not sure at this point....
7: CRY some more
8: Try again
9: Drink some wine (or drink of choice), and read some more
10: 5 years later, find a good group of people, only for them to move away.
11: Find out you're not as cool as Matthew Mercer.
12: Find out your players like to knock down walls, and throw your plot line off, making you better at thinking on your feet. Total win, I think.....
13: repeat some on the steps.
I am going to GM for the first time for a tabletop game called 7th sea. I need all the luck I can get. I'm a bit overwhelmed right now with all the new information. Being dyslexic also makes it hard to learn through text. I'm currently on step 4.